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Clash of Cultures

Part Number ZMG-71000
Clash of Cultures
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Retail Price:  $82.95
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Your Price:   $74.95
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From Christian Marcussen the creator of Merchants and Marauders comes Clash of Cultures a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings build large cities research advances and conquer those who stand in the way. The game features a modular board for players to explore 48 distinct advances seven mighty wonders and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia. Advances The game features about 48 distinct advances. The whole tech-tree is very flexible with no dead ends yet still intuitive sensible and realistic. Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. However this means that this epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port fort temple and academy - all with different benefits! Additionally cities can be angry neutral and happy. Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events
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