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Confusion: Espionage and Deception in The Cold War

Part Number SG-2001
Confusion: Espionage and Deception in The Cold War
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In this two-player game each player can see the movement value of the opponent's pieces but not the value of his own pieces. On a player's turn he attempts to move one of his pieces a certain number of spaces in a certain direction; whether the opponent says this move is legal or illegal he can likely eliminate some choices of what this piece might be taking notes to this effect. (If the move is illegal the piece is returned to its starting position and the player?s turn ends.) The goal of Confusion is to move a token from the center of the gameboard to the opponent?s home row. Since some of your pieces can never move backward you need to be careful about blitzing the other side of the board should the opponent take control of this piece. Confusion first appeared from German publisher Franjos in 1992 as a thematically abstract game. The Stronghold Games edition will be subtitled Espionage and Deception in the Cold War with the pieces now being spies in the CIA and KGB who are trying to move a briefcase of nuclear secrets to the opponent?s capital. Says Stronghold's Kevin Nesbitt [The game] will return 95 faithful to the exact original rules with only minor updates/enhancements. The Cold War spy theme ties in really well as it abstracts some of the 'confusion' that a spy agency would have to think about i.e. 'How much do we really know about this agent?' Update July 20 2010: Nesbitt has posted two articles about Confusion on BoardGameGeek. The first details how the pieces move and how players can deduce which piece is which based on moves allowed and denied by the opponent.
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